WASD & Mouse for movement + E for grabbing + F for Interaction + Hold Right click to aim


Moving Slop (early build — in active development)

Moving day is here, the truck is waiting, and the clock is ticking. Grab your friends, grab the furniture, and get everything out of the house before time runs out — without breaking it.

Moving Slop is a co-op physics game about carrying awkward objects through awkward spaces. Every couch, wardrobe, and bookcase is fully physics-simulated: heavy items sag in your grip, doorways are tighter than they look, and every knock and drop chips away at an item's value. Only what survives the trip counts toward your score.

Features so far:

- Online co-op — host a session and friends join with a room code. Meet up in a walkable 3D lobby before heading out on the job.

- Real co-carrying — grab the other end of a couch your friend is already hauling and lift it together. Heavy furniture genuinely needs two people.

- First-person hauling — aim your grab, steer what you're holding, and feel your grip break when you overdo it.

- 6 levels of increasingly ambitious moves — including an apartment job with a working elevator and a house that needs a player-operated construction crane: one player drives the arm and winch while the others load the swinging platform.

- Rolling carts — stack small items into a cart and wheel the whole load out in one trip.

- Paint your own mover — a character paintin skin, visible to everyone in your session.

- Plays solo too — no account or connection needed for single-player.

Currently working on:

- More levels (this is the current focus)

- Polishing the grab/carry feel

- Sound effects and visual effects (the gameones optional!)

- Multiplayer stress-testing the elevator and crane

This is an early, unpolished build — expect  and the occasional couch launched intoorbit. Feedback is very welcome!  a player-operated construction crane: one player drives the arm and winch while the others load the swinging platform.

- Rolling carts — stack small items into a cout in one trip.

- Paint your own mover — a character painting tool lets you draw your own skin, visible to everyone in your session.

- Plays solo too — no account or connection needed for single-player.

Currently working on:

- More levels (this is the current focus)

- Polishing the grab/carry feel

- 6 levels of increasingly ambitious moves — including an apartment job with a working elevator and a house that needs a player-operated construction crane: one player drives the arm and winch while the others load the swinging platform.

- Rolling carts — stack small items into a cout in one trip.

- Paint your own mover — a character painting tool lets you draw your own skin, visible to everyone in your session.

- Plays solo too — no account or connection needed for single-player.

Currently working on:

- More levels (this is the current focus)

- Polishing the grab/carry feel

- Almost all current assets are from https://kenney.nl

- Sound effects and visual effects (the game is currently silent — headphones optional!)

- Multiplayer stress-testing the elevator and crane

This is an early, unpolished build — expect rough edges, placeholder art, and the occasional couch launched into     orbit. Feedback is very welcome!

Updated 16 days ago
Published 26 days ago
StatusIn development
PlatformsHTML5, Windows
Authorschleemitchio
Made withUnity
TagsCo-op, friend-slop, friendslop, Funny, Multiplayer
Average sessionA few hours
LanguagesEnglish
InputsKeyboard
AI DisclosureAI Assisted, Code

Download

Download
Move6.zip 42 MB

Install instructions

Download, Unzip and run the "Do not MOVE" file :)

Development log

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